What is the “Oregon Trail”? - Student
Click here to download document.Interactive Narrative: Twine Game Project
What You’ll Learn In this lesson, you’ll explore the creative world of interactive storytelling by playing a branching-path game and building your own. You’ll learn to think like both a writer and a game designer, using logic, creativity, and digital tools to create a dynamic story that responds to player choices.
What to Expect
- Duration: 1.5 to 2 days
- Activities: Playing an interactive game, writing a branching story, learning Twinery software
Step-by-Step Guide
Get Inspired
- Start the class with a “Video of the Day” or a game-related image. Write a story about what might be happening just off the edge of that image.
Play the Game
- Play The Uncle That Works for Nintendo: Play the Game
As you play, take notes on:
- The choices available to the player
- Timers and how they affect the story
- Story tone and writing style
- Use of visuals and sounds
Learn Twinery
- Visit Twine Online
- Start a new story by clicking the green “+ Story” button
- Name your story (you can use a silly title or something meaningful!)
- Use the first passage to write a short creepy or funny scenario (your teacher may suggest a starter prompt)
- Add choices like:
[[Ask your mom what's wrong]]
or[[Run for the door]]
- Twine will automatically generate new passages linked to these choices
- Write what happens next in each new passage
Keep Building
- Keep adding branches to your story
- Move the story passages around the canvas to keep things organized
- Use the “Play” button to test your story as you go
- Archive your work regularly by clicking the archive link on the story list screen
Publish and Share
- Once your story is complete, go to the story menu and select “Publish to File”
- Save the HTML file and submit it to your class folder or digital archive
Why This Matters Creating interactive stories helps you practice decision-making, logic, and creative writing. It also introduces you to digital tools used by professional storytellers and game designers.
Outcome: What You Will Create
- An original interactive story using Twinery
- A branching path game with multiple endings
- A story structure map that shows how your choices lead to different outcomes
Bonus Exploration
- Does creating multiple paths change or enhance the meaning of your story? How might a traditional author feel about this?